But that's not what happened. In the earliest, most technologically limited days of video games, developers concocted the simplest of designs, leading to some extremely efficient, iconic creations. Check out this not safe for work gameplay footage: As the Atari and MS-DOS became more popular in the early '80s, some developers realized that perhaps there was a certain private market that they could tap into. Meanwhile in X-Man, the game opens with a scene of a naked woman running away from a naked man, who himself is being chased by a pair of scissors, a crab, and a set of teeth. Japanese company Koei produced Night Life in , the first video game to have any nude imagery, was intended as an aid for couples' sex lives.
But that's not what happened. With the help of the internet, horny developers once again had a market they could work with, able to work around the limitations placed by hardware developers who didn't want to tarnish their family-friendly brands. Vivendi Universal games As we moved into the current decade, we began taking steps toward the uncanny valley. The first erotic video games outside of text-based games began popping up on home consoles and computers in , an era when no developers could have possibly been bragging about the graphics of their games — if they did, they were simply wrong. At least, in some ways. Companies and investors were pouring too much money into the production of games and hardware, expecting every project to be a hit, but consumers just couldn't keep up with the output. Things didn't look great in the beginning, of course, because round shapes were a little too difficult for the technology to handle at the time and textures were still pretty rough. But that's the sad fact of intimate scenes in gaming right now. They don't even kiss! Take a look at this "sex scene" from the game Mass Effect 2, in which it's impossible to ignore that the two characters aren't moving quite right and thus causing a weird dissonance from what's intended to be a sexy moment. Japanese company Koei produced Night Life in , the first video game to have any nude imagery, was intended as an aid for couples' sex lives. Still, technology kept getting better, each new console bringing better hardware that allowed developers to make their games look more "realistic. In the earliest, most technologically limited days of video games, developers concocted the simplest of designs, leading to some extremely efficient, iconic creations. Players control the titular Custer, based on American General George Armstrong Custer, who's sporting only a cowboy hat, kerchief, and cowboy boots. Sometimes it was tongue-in-cheek fun, like with the Leisure Suit Larry series, other times it was even more disturbing than the games from the early '80s. Back before the ESRB existed and nobody was keeping a check on the games that anyone was making, developers of adult games had only one thing in mind: In the mid-'90s, 3D games became a thing, and you better believe horny designers wanted to take advantage of that extra dimension. There's just something not quite right in this scene. For quite a long time, developers basically ignored romance and sex, otherwise they wouldn't get the Official Nintendo Seal of Approval. They were ready to hop right in. If you don't pay too much attention, it's not so bad, but once you bare down on the details it can be very off-putting. As the Atari and MS-DOS became more popular in the early '80s, some developers realized that perhaps there was a certain private market that they could tap into. The uncanny valley is a sort of relationship between design and human emotion and the theory of it postulates that, when something like a video game character or robot looks like a real life human, it can cause a weird discomfort. Visually, these games still had a long way to go. Developers didn't make their money back and effectively put themselves out of business. Those figures in the bottom right are having sex. Look at that naked man.
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